Lastly there's a greater chance a player will be interested in at least one of these activities rather than only having one to choose from and it not suiting them. At the same time since the player hasn't gone back to the title screen or a game lobby they're not as tempted to just quit out of the game. These opportunities to get away from the more active parts of the game let players relax and gives them time to recuperate for the next session of gameplay. If you're tired of shooting in general there's still plenty to do at the tower or wandering around in a patrol mode and even if you're doing nothing you're still in the game's world- not a menu or game lobby. If you're tired of shooting other players in a competitive environment you can do a strike or work with other players to do a raid. All other sources of downtime are in a menu outside of gameplay.ĭespite the amount of legitimate flak it gets for other things Destiny does variety and rhythm much better than Killing Floor. Sure trader time alleviates this but it's also on a timer, something that further increases pressure rather than relieving it. I'd also argue Killing Floor has some problems with rhythm- you're so frequently engaged in shooting zombies that the experience can become tiring. IMO Killing Floor does shooting zombies very well but there's little for it to occupy your time with otherwise so once it wears out its welcome there's not much else to do but put the game down and do something else. Metro has an immersive atmosphere in post-nuclear bomb environment and Resident Evil has its own pedigree of game/level design that comes with its label- the list goes on. With CoD zombies you have other game modes included like a campaign or PvP sans zombies altogether. With DayZ you have to worry about other players in a massive map potentially forcing you to restart all of your progress. If these kinds of players see Left 4 Dead chances are they'll notice the well-developed characters and an interconnected campaign. I'm talking players who just happen to see Killing Floor while at PAX or browsing the steam store or wherever. A lot of times "core" or "hardcore" players view gimmick as a term with a negative connotation but when it comes right down to it gimmicks are extremely useful at getting people interested in playing games outside of their comfort zone. Sure you can emphasize how good the gunplay is but if you're looking to play a FPS where you shoot zombies/zombie-like monsters there's hundreds to choose from and Killing Floor only has the one gimmick. There's a hell of a lot of zombie shooters out there and KF2's main gimmick is that you play Co-op PVE against hordes of zombies. His perspective seemed to be that the series is just another zombie shooter and it got me thinking from a different point of view. I was talking with a friend not too long ago who had heard of KF1-2 but never played them.
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